Antecedents
Events that precede an action.

Aversive
Irritating or unpleasant
Behavioral Learning Theories
Explanations of learning that focus on external events as the cause of changes in observable behaviors.
Classical Conditioning
Association of automatic responses with new stimuli.
Conditioned Response
Learned Response to previously neutral stimulus.
Conditioned Stimulus
Stimulus that evokes an emotional or physiological response after conditioning.
Contiguity
Association of two events because of repeated pairing.

Continuous Reinforcement Schedule
Presenting a reinforcer after every appropriate response.
Consequences
Events that follow an action
Cueing
Providing a stimulus that "sets up" a desired behavior.
Effective Instruction Delivery
Instructions that are concise, clear, and specific, and that communicate an expected result. Statements work better than questions.

Extinction
The disappearance of a learned response.
Intermittent Reinforcement Schedule
Presenting a reinforcer after some but not all responses.
Interval Schedule
Length of time between reinforcers.
Learning
Process through which experience causes permanent change in knowledge of a behavior.
Negative Reinforcement
Strengthening behavior by removing an aversive stimulus when the behavior occurs.

Neutral Stimulus
Stimulus not connected to a response.
Operant Conditioning
Learning in which voluntary behavior is strengthened or weakened by consequences or antecedents.
Operants
Voluntary (and generally goal-directed) behaviors emitted by a person or an animal.
Positive Reinforcement
Strengthening behavior by presenting a desired stimulus after the behavior.
Presentation Punishment
Decreasing the chances that a behavior will occur again by presenting an aversive stimulus following the behavior; also Type 1 punishment.

Prompt
A reminder that follows a cue to make sure the person reacts to the cue.
Punishment
Process that weakens or suppresses behavior.
Ratio Schedule
Reinforcement based on the number of responses between reinforcers.
Reinforcement
Use of consequences to strengthen behavior.
Reinforcer
Any event that follows a behavior and increases the chances that the behavior will occur again.
Removal Punishment
Decreasing the chances that a behavior will occur again by removing a pleasant stimulus following the behavior; also called Type 2 punishment.

Respondents
Responses (generally automatic or involuntary) elicited by specific stimuli.
Response
Observable reaction to stimulus.
Stimulus
Event that activates behavior.
Stimulus Control
Capacity for the presence or absence of antecedents to cause behaviors.
Unconditioned Response (UR)
Naturally occuring emotional or physiological response.
Unconditioned Stimulus (US)
Stimulus that automatically produces an emotional or physiological response.

Applied Behavior Analysis
The application of behavioral learning principles to understand and change beahvior.
Behavior modification
Systematic application of antecedents and consequences to change behavior.
Contingency contract
A contract between the teacher and a student specifying what the student must do to earn a particular reward or privaledge.
Enactive Learning
Learning by doing and experiencing the consequences of your actions.
Functional Behavioral Assessment
Procedures used to obtain information about antecedents, behaviors, and consequences to determine the reason or function of the behavior.
Good Behavior Game
Arrangement where a class is divided into teams and each team receives demerit points for breaking agreed-upon rules of good behavior.

Group Consequences
Rewards or punishments given to a class as a whole for adhering to or violating rules of conduct.
Observational Learning
Learning by observation and imitation of others--vicarious learning.
Positive Behavior Supports
Interventions designed to replace problem behaviors with new actions that serve the same purpose for the student.
Positive Practice
Practicing correct responses immediately after errors.
Precorrection
A tool for positive behavior support that involves identifying the context for a student's misbehavior, clearly specifying the alternative expected behavior, modifying the situation to make the problem behavior less likely, then rehearsing the expected positive behaviors in the new context and providing powerful reinfiorcers.

Premack Principle
Principle stating that a more-preferred activity cans serve as a reinforcer for a less-preferred activity.
Reprimands
Criticisms for misbeahvior; rebukes.
Response Cost
Punishment by loss of reinforcers.
Self-management
Management of your own behavior and acceptance of responsibility for your own actions. Also the use of behavioral learning principles to change your own beahvior.

Self-reinforcement
Controlling (selecting and administering) your own reinforcers.
Shaping
Reinforcing each small step of progress toward a desired goal or behavior.
Social Isolation
Removal of a disruptive student for 5 to 10 minutes.
Social Learning Theory
Theory that emphasizes learning through observation of others.
Successive Approximations
Small components that make up a complex behavior.
Task Analysis
System for breaking down a task hierarchically into basic skills and subskills.

Time Out
Technically, the removal of all reinforcement. In practice, isolation of a student from the rest of the class for a brief time.
Token Reinforcement System
System in which tokens earned for academic work and positive classroom behavior can be exchanged for some desired reward.