Social learning
The acquisition of patterns of behavior that conform to social expectations; learning what is acceptable and what is not acceptable in a given culture. Also, learning that involves interaction among individuals.
Socialization
The complex process of learning both those behaviors that are appropriate within a given culture and those that are less appropriate.

The primary agents of socialization are home, school, and peer groups.

Mores
The established social conventions and customs of a group often considered essential to its identification and preservation as a distinct cultural group.
Cultures
The sum total of the attainments and accumulated customs,beliefs, and mores of a group. Human cultures are typically marked by shared languages, spiritual beliefs, habits, and so forth.

Imitation
Copying behavior. To imitate a person's behavior is simply to use that person's behavior as a pattern. Bandura and Walters describe three different effects of imitation.
Observational learning
A term used synonymously with the expression "learning through imitation".

Models
A representation, usually abstract, of some phenomenon or system. Alternatively, a pattern for behavior that can be copied by someone.
Symbolic models
A model other than a real-life person. For example, books, television, and written instructions are important symbolic models.
Direct reinforcement
Reinforcement that occurs as a direct consequence of a behavior--such as getting paid to work.

Vicarious reinforcement
Reinforcement that results from observing someone else being reinforced. In imitative behavior, observers often act as though they are being reinforced when in fact they aren't, but they think that the model is.
Conditioned emotional reactions
A largely unavoidable emotional reaction associated with a conditioned stimulus, acquired through repeated exposure to specific emotion-related situations.
Modeling effect
The type of imitative behavior that involves learning a novel response.
Inhibitory effect
The effect of imitative behavior that results either in the suppression (inhibition) or appearance (disinhibition) of previously acquired deviant behavior.

Disinhibitory effect
Involves engaging in a previously inhibited, deviant behavior as a result of observing a model. The inhibitory effect involves refraining from a deviant behavior.
Eliciting effect
Imitative behavior in which the observer does not copy the model's responses but simply behaves in a related manner.
Self-referent thought
A thought that pertains to the self. Self-referent thought concerns our own mental processes (for example, thoughts that evaluate ours abilities or monitor our progress in solving problems).

Agentic perspective
An orientation, described by Bandura, that emphasizes the extent to which people are authors (agents) of their own actions (rather than simply experiencing that which happens to them) as is evident in their use intentionality, forethought, self-reactiveness, and self-reflectiveness.
Collective efficacy
The belief members of a group share about their ability to influence events so as to attain common goals.
Reciprocal determinism
Bandura's notion that personal characteristics, behavior, and the environment all affect each other reciprocally--that individuals are both products and producers of their environments.
Triadic reciprocal causation
Label used by Bandura to emphasize that the reciprocal interactions between person and environment also include the person's behavior. All three influence and change each other.

Time-out
A procedure in which students are removed from situations in which they might ordinarily be rewarded. Time-out procedures are widely used in classroom management.
Guided mastery therapy
An approach to therapy based largely on social/cognitive theory, where the therapist attempts to boost relevant feelings of self-efficacy. Widely used in the treatment of phobias.