Mountain of Motor Development
- Typical patterns of motor skill development occur, maturation, adaptions to changing constraints (the base is the prenatal period which is the last 2 trimesters of pregnancy- movement in the womb)
- Reflexive period
-Preadapted period
- Fundamental motor patterns
- Context- specific motor skills
- Skillfulness period
- Compensation period
Reflexive Period
- Following birth, lasts 2 weeks
- Sensory changes: palmar grasping reflex, sucking reflex, crawling reflex, etc.
Preadapted Period
- 2 weeks to 1 month
- Interact with the environment, goal directed activities, rolls over
Fundamental Motor Patterns
- 1 to 7 years
- Running, jumping with both feet, galloping, hopping, then skipping
- Can perform the two fundamental skills necessary for basic survival: walk independently and self-feed
Context-Specific Motor Skills
- 7 to 11
- Refining of fundamental motor patterns
Skillfulness Period
- 11 and older
- Skilled movement
- Peak of the mountain
Compensation period
- Injury, adaptation due to aging (permanent changes due to these injuries cause people to be at a lower spot on the mountain)
Generic Levels of Skill Proficiency
- 4 levels children pass through, and movement characteristics, as they learn motor skills:
- Precontrol: awkward, clumsy, low success, by chance
- Control: full concentration, replicate, awkward
- Utilization: smoother & automatic, attention moves away from the task at hand to other performance cues
- Proficiency: automatic & confident, makes adjustments, search environment for cue
Motor Learning Stages
- Paul Fitts and Michael Posner's Classic Learning Stages Model (1967)
- Three-Stage Model, referred to in text and research today
- Cognitive: beginning/novice
- Associative: intermediate or practice
- Autonomous: advanced or fine-tuning
Changes in Rate of Improvement
- Change in the rate of improvement is faster during the cognitive stage
- Greater room for
improvement, learning of the fundamental skills
Cognitive Stage
- Focuses on gaining an understanding of how the skill is to be performed
- Solves cognitively-orientated problems, try to answer questions, what, how, where
- Characterized by verbal activity by the athlete/patient (talk themselves through the movement)
Motor Program
Athlete develops a motor program for the skill, internal program that contains a set of instructions to guide the movement
Learner Characteristics
- Large, gross, # of errors
- Performance of fundamental movement patterns, a lot of questions
- Attention to every detail of activity
- Unable to screen out irrelevant information
- Inconsistent performance
- Slow, jerky, uncoordinated
Teacher Cues
- Increase corrective feedback
- Use short verbal cues
- Use demonstrations, modeling, videotape, etc.
- Lots of opportunities to explore skill
- Numerous repetition
- Simple to complex
Associative Stage: Refining Stage
- Focus is on skill refinement,consistency,
eliminate extraneous movements, and make fewer, less gross errors
- Learns to associate environmental cues with movements for goal achievement
- Visual learning is replaced by proprioceptive control
- Proprioceptors: Golgi tendon organs, provides muscle tension information and muscle spindles, length of muscle
- Visual search strategies to monitor external environment are developed
- This stage lasts longer than the cognitive stage, and not all learners will transition to the final stage of learning
Learner Characteristics 2
- Fewer errors
- Motor program continues to develop
- Performer discovers environmental regularities
- Anticipation develops
- Learns to monitor own feedback
Teacher Cues 2
- Distribute corrective feedback on movement patterns/proprioceptive
- Stress correct fundamentals
- Accommodate differences in the rate of skill development
- Design appropriate and effective practice sessions
Autonomous Stage
- Emerges when the learner can perform the skill at a maximal level of proficiency
- Requires little conscious thought
- Skill has become almost automatic/habitual
- Can perform more than one task
- Can detect own errors & make proper adjustments
Learner Characteristics 3
- Motor program become units of action
- Decreased attention demands
- Confidence increases, self-talks shifts to strategy
- Performance gains are slower
Teacher Cues
- Focus on strategy
- Work on mental focus
- Develop learner diagnosis of skill
- Small changes can be made, major changes in technique puts the athlete back into cognitive stage
- Encourage, motivate, support
Achievement in Final Stage
- 3 contributing factors:
- Quality of instruction
- Quality of practice
- Amount of practice
- Fitts & Posner based learning on a continuum
- Gradual transition or change from stage to stage
Bernstein's Learning Stages
- Degrees of Freedom Problem: number of functional units required to solve a movement problem
- Ex: Tennis forehand: cordination of wrist, elbow, and shoulder joints and muscles = degrees of freedom
- Relates to Gentile's initial stage of learning: acquire movement coordination pattern to achieve action goal
Vereijken Proposed Three- Stage Learning Model
- Stage 1: freezing the limbs: Novice strategy, simplify
- Stage 2: Releasing the limbs
- Stage 3: Exploiting the environment, gravity, or inertia
Stage One
- Freezing the Degrees of Freedom: holding some joints rigid/firm/stiff
- Ex: Child throwing a ball, arm only (elbow joint), no trunk or leg action
- Clinicians: rehabilitation exercises in only one plane of motion, fewer joints, or both
Stage Two
- Practicing skill results in releasing the constraints
- Practice: freeing of the degrees of freedom
- Degrees of freedom become coordinative structures (functional units of action), limit potential options (muscles and joints) for particular movement pattern, texting
- Teaching practitioner, encourage learner to increase range of motion
Stage Three
- Frozen to fluid, referred to as "Functional Synergy"
- Functional Synergy: Body parts working together in a multisegment unit, enables optimal performance, maximizing muscular efficiency
- Result: Southard and Higgins (1987) reported an increase in racquetball forehand velocity at ball impact
- Also called "exploiting the environment"
Gentiles Two-Stage Learning Model
- Stage 1: getting the idea of the movement
- Learner gains an understanding of the basic coordination pattern that must be organized to accomplish the motor skill
- Learner distinguishes the regulatory (conditions that provide relevant information for a motor skill) and non regulatory conditions (distract the learner or prevent them from accomplishing the goal) for the motor skill
- Stage 2: fixation and diversification
- Fixation: closed skills, goal is consistency
- Diversification: open skills, goal is adaptable to changing environment
Stage One Goal
- Beginner develops movement characteristics
that match regulatory conditions
- Catching regulatory conditions: size, shape, speed, spin
- Rehabilitation: reaching/grasping object
Goal Two
- Discriminate between regulatory conditions and non-regulatory conditions
- To achieve goals performer explores a variety of movement possibilities, successful and unsuccessful
- Attend to relevant cues, RC, ignore irrelevant cues, NRC
- Solve problems: must engage in cognitive problem-solving activities
- End of first stage: developed a movement coordination pattern, allows some action goal achievement
- End of stage: lacks consistency and efficiency
Second Stage
- Learner needs to acquire three general characteristics:
- Adapting: Movement pattern to specific demands of performance situation
- Consistency: Increase to achieve goal
- Performance: Requires "economy of effort
Fixation and Diversification of Movement Coordination Pattern
- Gentile's second stage: learners goals depend on type of skill, closed or open
- Closed skills require fixation of movement pattern (refine movement pattern "initial stage" to develop optimal movement pattern to allow consistent and automatic action goal achievement)
- Open skills require diversification of movement pattern (adapt quickly to changing spatial and temporal regulatory conditions, modify movements according to the environmental context characteristics)
Movement Modification Requirements
- Practice opportunities:
- Fixation/Closed skills: allow learner to plan and prepare, self-paced, limited or without time restraints = consistency
- Diversification/Open skills: limit the amount of time to plan and prepare, anticipate changes, externally paced, adapatable