Motor control
focuses on the processes that underlie the production of movement in health and disease
Motor learning
focuses on how skilled movements are acquired, including the optimal conditions for learning new motor skills
Motor Learning
Motor learning is a set of processes associated with practice or experience leading to relatively permanent changes in the capability for movement A change in the capability for movement rather than in movement itself
Retention tests
estimating what was retained from a previous test The processes that underlie learning are associated with practice or experience Motor learning does not always require physical practice or experience
Conditions for Optimal Learning
The Law of Practice Maximizing the number of practice trials More practice leads to more learning
Following factors affect development of movement intelligence:
Starting at young age Learning time Instructor Equipment Progression
Starting the Learning Process at a Young Age
As early as the preschool years Basic skills = basis for other activities Walking, throwing, catching Skill should be taught correctly the first time to avoid development of bad habits
Providing Sufficient Learning Time
Without physical experience, skills cannot be effectively learned and maintained Sufficient time must be allotted for participating in PA's that enhance movement skills
Being Taught By Qualified Instructors
Instructors, physical educators, and coaches must be properly trained and have experience with teaching PA This means having trained physical educators fill such positions, rather than math or music teachers who do not have the necessary background
The Use of Quality Equipment
Safe, appropriate, and well maintained Example: scaled down equipment for children Lower basketball hoops Smaller soccer nets Lighter baseball bats Effectiveness of teaching movement skills is directly related to the quality of equipment
Following the Right Progression
Teaching skills in an organized manner that makes skills easier to grasp and learn-simpler task --> complex task
Three general stages of motor learning have been identified
Cognitive, associative, autonomous
Each stage consists of:
Changes that occur as motor learning takes place Important features unique to each stage
Cognitive or Acquisition Stage
Begins when task first introduced Learner cognitively determines: What the particular skill involves Performance goals required to perform the skill Instructions: Are verbally transmitted (verbal stage) Serve to convey the general concept of the skill Self-talk and verbal reminders facilitate learning Performance: slow, jerky, and awkward
Associative or Stabilization Stage
Focused on performing and refining the skill Concentration is directed toward smaller details (e.g., timing) Performance: controlled and consistent Rapid performance improvements (somewhat slower than fist stage) Diminished self-talk
Autonomous or Application Stage
Performance: automatic and very proficient Attention demands: skill execution, creativity, strategy, environmental stimuli Performance improvements: Slow Less obvious (e.g., reduced mental effort, improved style, reduced anxiety)
Information feedback
"the information that occurs as a result of a movement" Some information is received during the movement and some is provided as a result of the movement Feedback is one of the strongest factors that controls the effectiveness of learning
Intrinsic Feedback
Information that is provided as a natural consequence of performing an action
Extrinsic Feedback
Information that is provided to the learner by somebody else or some artificial means following a performance outcome Provides information above and beyond what is naturally available to the learner (augmented feedback) Can be controlled; when, how, how often..

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Extrinsic Feedback
Knowledge of results Information about the degree of success Not effective when outcome is obvious Important when outcome is less obvious Knowledge of performance Information about the execution of a completed movement Example: "Took your eye off the ball," "Swing was a little late," etc.
Motivational Properties of Feedback
Extrinsic feedback serves to motivate the learner Error correction Therefore, a skilled instructor should be able to reinforce correct actions as well as point out errors
Feedback Can be a Crutch
Providing feedback continuously for a long period of time can lead to dependency Occasional feedback tends to enhance learning Various types of feedback that minimize dependency have been identified
Faded Feedback
Benefit: teacher can tailor feedback to respect individual differences
Bandwidth Feedback
Benefits: Eventually faded feedback occurs Lack of feedback = positive reinforcement Movement consistency develops because learner is not encouraged to change movement on each trial
Summary Feedback
Benefits: Generates movement consistency Avoids overloading the learner
How Much Feedback is Necessary? Novel tasks:
Processing capacity can be easily overloaded Intense but selective instruction One important piece of information feedback at a time
Descriptive (general) feedback
Indicates something you did, right or wrong Example: "There was no follow through"
Prescriptive (precise) feedbackProvides
Provides you with precise correction statements about how to improve your movements Example: "Snap your wrist more on the follow through"
What is the Best Timing for Information Feedback?
Short-term memory is very susceptible to loss Generally, the greater the delay of information provision the less effect the given information has Therefore, immediate feedback is more beneficial
Transfer of Motor Learning
Transfer of learning between two tasks generally increases as the similarity between them increases
Types of transfer
Positive versus negative Near versus far
Positive transfer
Example: practicing drills and lead-up games with strong (positive) transfer to the actual game Learning can be positively transferred from practice to game situation when drills are similar in nature to the criterion task
Negative transfer
Not common Activities that may negatively transfer to the criterion task need to be avoided when performance is critical Example: playing mini-golf before golf tournament
Near transfer
Desired when the learning goal is a task that is relatively similar to the training task Transfer of learning is specific and closely approximates the ultimate situation Example: practicing various plays before a volleyball tournament
Far transfer
Desired when interested in developing more general capabilities for a variety of skills Occurs from one task to another very different task Best applies when beginning to learn a skill Example: overhand throw baseball throw, football throw, tennis serve, volleyball spike...

Transfer strategies
Training machines and stimulators Whole versus part practice Lead-up activities and drills Mental rehearsal
Training Machines and Simulators
Closely mimic features of real-world task Goal = positive transfer of learning from simulator to the target skill Effectiveness depends on the ability to simulate motor as well as perceptual, conceptual, and biomotor elements
Whole versus part practice
Part practice Practicing independent components of motor skill Eventually, units of a task should transfer to the task as a whole Example: gymnastics routine Whole practice Practicing skill as a whole Example: golf swing
Part Practice
Effective for tasks serial in nature and relatively long duration Effective as long as the actions of one part do not interact strongly with the actions of the next part (i.e., independent)
Whole Practice
Used with discrete tasks of short duration where components interact intensely Practicing individual components would change the essence of the skill
Lead-up Activities and Drills
Transfer to another target sporting activity Example: passing, shooting, dribbling, and faking drills for soccer Improvement of basic abilities Quickening, balancing, perceptual exercises, etc. Example: perceptual motor training
Mental Rehearsal
The process associated with mentally rehearsing the performance of a skill in the absence of any overt physical movement Evidence has demonstrated that mental rehearsal generates positively transferable motor learning Involves constructing model situations and going through the motions of what you will do later Especially beneficial for injured athletes It is a supplement to physical practice
Conditions for Optimal Learning
Massed vs.

Distributed Practice Variable vs. Constant Practice Blocked vs. Random Practice

Massed vs. Distributed Practice
How much time should be spent in practice vs.

rest during a practice session How should practice sessions be distributed throughout the day Retention

Variable vs. Constant Practice
Variable Practicing the same skill under varying conditions Constant Practicing the same skill under constant conditions
Blocked vs. Random Practice
Blocked Practicing one skill until you become proficient Random Practicing many skills at one time