Define motor learning as presented by the text authors
Motor learning is a set of processes associated with practice or experience leading to relatively permanent gains in the capability for skilled performance
Improved performance is an indication that learning may have occurred
Improved performance does not, by itself, define learning
Discuss the five areas of the conceptual model which are believed to be improved by practice, together with a brief explanation of how they might be affected
1.
stimulus ID
faster and more accurate identification of the external environment and the internal environment
2. response selection
faster and more accurate selection of the correct response for a situation
3. movement programming
creation of more comprehensive generalized motor programs as a result of learning experiences
4. feedback
more accurate identification and classification of movement feedback
5. motor programs
better programs for reacting to specific movement actions
affected by: drugs, lack of sleep, motivation
Schmidt and Lee present 7 basic bottom line conclusions about learning. Present any five of their conclusions.
1. learning results from practice or experience
2. learning is not directly observable
3. learning changes are inferred from certain performance changes
4. not all changes in performances are due to learning
5. learning changes are relatively permanent, not transitory
What are performance curves?
they show the relationship between performance and practice
they can increase or decrease, depending on the measures used
they show fast changes early in performance and slower ones late
upward e.
g. distance run
downward e.g. time taken to perform task
Discuss the three limitations of performance curves as presented in the text
performance curves are not learning curves, we can't see learning, so performance improvement is only our "guess" that learning has happened
between-subject effects are masked, individual differences in rate of learning is lost
within-subject variability is masked, if many trials are averaged, the averaging procedure wipes out individual variations of a person's own score over time
Briefly present four way in which practice can affect performance other than improving learning
1.
positivie intructions can energize learner and improve performance
2. physical guidance can help improve performance
3. too much practice can produce fatigue, degrading performance
4. mood status of performer can result in boredom, result in poor performance
What is a transfer design? In your answer, elaborate on the essential features of a transfer design, along with two types of protocols usually used
transfer designs are tests that determine the impact of instruction, method, or protocol to see if performance temporary or permanent
features: Allow sufficient time for the supposed temporary effects of practice to dissipate
use the same testing procedures as used in the practice situations
transfer test - similar testing situation but with some change in protocols
retention test - identical testing situations as in during the practice phase
What is transfer of learning? What is its role in skill learning and how is it measured?
Transfer, closely related to learning, is seen when practice on one task contributes to performance capability in some other task.
transfer needs to be determined in order for people to avoid wasting time (or worse) practicing things that will not transfer to real world situations
many skills that involve serial moves can be broken down into shorter components and practiced in parts
The effects of a transfer task must always be measured against some criterion, compute percentage differences
Briefly discuss the difference between specific transfer and generalized transfer
Specific: in closed skills (e.
g. BB free shot throwing) the criterion is stable ... therefore practice of the transfer task can be at the same distance
For generalized transfer,goal is to develop skills which can be used in a number of sports
Briefly discuss the difference between near transfer and far transfer
Near transfer is transfer of learning from one task or setting to another that is very similar
Far transfer is transfer of learning from one task to another very different task or setting
Both are types of generalized transfer.