motor learning
concerned with the interactions of all the body's systems
physical
structure
physiological
function
psychological/mental
cognitive functioning
motor control
biomechanics physical components of the skill without the psychological component
discrete movements
have a distinct beginning and a distinct ending (tennis serve, gold swing, shooting a basketball, writing your name)
continuous movements
have no distinct ending and cannot be completely preplanned (attempting to catch a parakeet in a cage, tackling in football, guarding an opponent in basketball)
closed environments
relatively stable such that conditions do not change from moment to moment (bowling)
open environment
the conditions are continually changing (tennis, football, etc.)
cognitive stage
not only do we need to learn the gross motor skills, but also what stimuli (sounds, colors, etc.) ignore and which to focus upon
associative stage
focus on refining the skill and being more efficient or accomplished
autonomous stage
muscle memory
motor program (engram)
specific learned motor patterns stored in the brain
interference theory of memory
proactive interference retroactive interference
proactive interference
what you do before
retroactive interference
after
context effects on learning
things that are happening around you environment external context internal context
serial position curve
the first and last items will be remembered best primacy effect recency effect
jost's law
if two memories are a different age, a new repetition/experience will be more beneficial to the older memory
strength paradox
the weaker the memory trace the more beneficial a repetition/experience will be to it (the newer the memory the less beneficial)
von restorff effect
if you can do something that you can make unique you will have the tendency to remember it
selective attention
the ability to focus on relevant information and not focusing on irrelevant information
over exclusive stage
ages 2 - 6 years
over inclusive stage
ages 6 - 9 years
selective attention
9 - 12 years
speed-accuracy trade off
as we increase the speed with which we do something, we tend to increase the number of errors we make
fitt's law
also known as speed-accuracy
hick's law
the time it takes for a person to make a decision is a function of the possible choices he or she has available
knowledge of results
to extent to which a response accomplished the intended movement goal
knowledge of performance
information received about the actual performance and execution of the movement
intrinsic feedback
usually gained through senses
extrinsic feedback
information gained from external source such as coaches, teachers, special devices (camera, pictures, etc.)