blended learning
(n) a mix of in-class instruction and online learning
asynchronous
(adj) describes learning activities that students may complete in their own time, for example an online quiz or forum discussion.
blog
(n) a place to share writing online;(v) to write on a blog
browser
(n) software that lets your computer access the Internet, for example: Google Chrome, Internet Explorer, and Firefox
chat
(n) informal, online speech;(v) to communicate informally online by typing
cloud
(n) an online space to store information, like videos, audio files, documents, etc.
code
(n) letters, numbers, and symbols that make up instructions for computer programs
comment
(n) something you write in reply to what someone else has written online;(v) to reply to what someone else has written online
compose
(v) to write an email, a discussion post, or a blog post
credentials
(n) something that gives you authority to do something; what you use to sign in to websites.

Usually linked to a username and password.

discussion board
(n) an online place to have a written conversation with other people
download
(v) to move a file from the Internet to your computer
embed
(v) to put code for a video file from YouTube onto a website like a blog or a wiki
emoticons
(n) small images that show emotion, like happy faces or thumbs up
face-to-face
(also F2F) (adj / n) learning that takes place in the classroom with the teacher
file
(n) a single piece of digital information, like a Word document, a PDF document, a picture, a presentation, or an .mp3
folder
(n) a place to store several files together online
home page
(n) the first page of any website
HTML
(n) HyperText Markup Language is the code that tells a computer what to display in a browser
constructive alignment
(n) the curriculum for a subject is designed so that the learning activities and assessment tasks are aligned (match with) with the intended learning outcomes.This means each element of your subject should be consistent with the other elements.

hyperlink
(n) a link to another website or another place online;(v) to connect to another website or another place online
launch
(v) to start a computer program
learning activities
(n) any tasks or work you do for student learning
LMS
(n) a Learning Management System is a place to find all the information you may need about your course. Bond's iLearn uses an LMS called Blackboard
log in
(v) to use your credentials to get access to a website
log out
(v) to sign out of a website
navigate
(v) to find your way around the various parts of a website
offline
(adj) when you are using your computer but not using the Internet
online
(adj) when you are using the Internet to do tasks on your computer
online learning
(n) learning using internet resources
PDF (Portable Document Format)
(n) a kind of file that can be read by anyone using free Adobe PDF reader software
podcast
(n) an audio file (a sound file) that you can download or listen to online
post
(v) to write on a blog or a discussion board;(n) what you have written on a blog or a discussion coard
profile
(n) information (words and maybe a picture) about yourself for a website that you belong to
publish
(v) to send your writing so it appears on a blog or other website
QR code
(n) a Quick Response Code; a kind of barcode that has many uses, including storing the address of a website
reply
(n) an answer to a post or comment made by someone else on a website;(v) to answer to a post or a comment on a website
screencast
(n) a short video recording in which you can see a computer screen and hear someone talking about what you see
share
(v) to allow someone access to your files, folders, or other information online
synchronous
(adj) describes a learning activity that involves all students at the same time, for example a face to face lesson or online Blackboard collaborate session.
upload
(v) to move a file from your computer to a website
webinar
(n) an online class (from the words "web" and "seminar"); a synchronous session in an online or blended course; a virtual classroom
wiki
(n) an easy-to-use website that can be shared with other people, commonly used to share knowledge on a topic through articles. Wikipedia is an example.

WYSIWYG
(adj) "What You See Is What You Get". It is a form of creating content where the end results are visible immediately, unlike a programming environment (for instance) where the result must be published first.
forum
(n) an asynchronous online discussion where people can read what someone else has written and then reply
cloud software
(n) cloud software loads inside a web browser and does not require installation on a computer. Software is hosted by a cloud service provider and files created using cloud software are stored on an internet server not on the users computer so can be accessed anywhere on any device.

vodcast
(n) a video file (a movie) that you can download or listen to online
content analysis
(v) The fundamental component of design for blended learning and includes pedagogy (managing the content in instructive manner) and learning objects (smaller units of learning).
content chunking
(v) This involves breaking the content into smaller pieces for easy comprehension. Enables the learner to comprehend the content easily.
prototype
(n) A sample that gives an idea of how the course will look like before it's fully developed.

Any changes that are required can be made in the initial stage itself, saving lot of time and rework.

storyboarding
(v) The process of creating a blueprint for a subject when developing a blended learning program.
interactivity
(n) These are the online objects in an blended learning course that make the learner interact with the subject and prevent passive learning.Click on tabs, images, hotspots, rollovers, numbers, slide shows, and other interactivities help keep the learner effectively engaged.

learning agent
(n) A character or cartoon, which addresses the learner and guides him through the course.
gamification
(v) The usage of gaming elements in a non-gaming context. It goes a long way in acquiring skills and knowledge in a stress-free manner by enlivening the learning environment.
rapid eLearning
(n) Refers to the eLearning development methodology, which uses rapid authoring tools to develop digital courses. These tools require minimal programming knowledge.

Examples of rapid authoring tools are Articulate Storyline, Camtasia and iSpring.

heutagogy
Refers to the study of self-determined learning. This approach focuses on the role of online instructors as a coach, a mentor or facilitator and further encourages learners to become more self-directed.
peeragogy (paragogy)
Peer-based learning where peers or group of learners learning together and teaching each other to co-learn or co-create. Participants are able to use digital tools to co-construct knowledge and connect with each other.

cybergogy
Unique learning and teaching approaches only applicable to online instruction. It combines the fundamentals of Pedagogy and Andragogy and considers the unique benefits of technology-enabled learning for better learning results.
pedagogy
The profession or principles of teaching or instructing.
andragogy
The core set of principles of adult learning and teaching.