Abstract Sixty students of PIPS and P.S. completed a questionnaire that assessed patterns of Internet use. Results describe college students, with rare exception, as Internet users.

The vast majority of college students frequently communicate online and access websites. While an Internet game experience is typical, relatively few college students are heavy online gamers. Overwhelmingly (I. E.

, 77. 8%), college students conceptualized the Internet as a convenience, although 17. 8% considered the Internet a source of amusement.Approximately 5% of college students reported negative perceptions of the Internet (frustrating or a waste of time).

Principal component analysis revealed three patterns of online behavior; integrated-Internet- use, games-only use, and dating-only use. Implications for online instructional practice are presented. Enema pull mawkish PIPS Dan P.S.

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