Internal mental processes
Memory, abstract reasoning, critical judgment, language representation, spatial representation, conceptual/analytical thought, creative thinking, problem solving
Lateral Thinking
Thinking outside the box
Anagrams
Scrambled letters that must be rearranged to form words or expressions
Brainstorming
The notion that two, three, or four heads are better than one and that more relevant ideas will be produced by a group than a single person; any process that can help to generate possibilities that will aid the production stage in problem solving
Algorithm
A set of instructions that will guarantee the success of a procedure of the ultimate solution to a problem
Heuristic
A short cut of rule of thumb that speeds up the problem solving process by using an educated guess, common sense, or your intuition
Functional Fixedness
A problem solving bias rather than a strategy; difficulty switching to a new and uncommon use of a tool or object
Problem Solving Set
Learning to adopt strategies for solving past problem that may not be helpful for future items Example: After the first mystery of a man dying in a room full of bicycles, you want to assume that the next mystery of a man who was running and stopped by a man with a mask and never made it home" is also about murder, when it's actually about a baseball
Satisficing
We settle for solutions that are sub-optimal, "good enough"
Habit Family Hierarchy
The organism comes equipped with a family of responses that are arranged in a hierarchy of strength based on past experience of their effectiveness
Insight
A sudden understanding of how all the elements in a problem fit together and form the solution to the problem
Perceptual Restructuring
You must see the problem in a different way; you must re-conceptualize the problem; you must have the epiphany about extending the lines beyond the perimeter, once the insight occurs, then the problem becomes solvable
Goal Direction
The view that problem solving is not a mechanical process of building behaviors on top of behaviors but a directional process guided by the nature of the problem
Search-Scan Scheme
Balance between searching for alternative solutions and scanning the consequences of a solution
Means-End Analysis
Break problem into sub-goals then solve each sub-goal
Working Backwards
Start with a known solution, then follow steps backward to a problem state
Planning Process
Reduce problem to a simpler form, find smaller sub-problems and compare it to similar problems you've faced to make it more clear
Creative Fluency
The ability to generate many possible approaches or potential solutions to a problem
Creative Flexibiity
The ability to let go and not fixate on an approach of solution
Originality
The approaches or potential solutions are unusual, novel, or "off-the wall"
Pragmatic Creativity
The ability to think of useful, practical, worthwhile ideas and not fanciful or silly notions
Divergent Creativity
Creative ideas or products that flourish and extend from a single source
Convergent Creativity
Creative ideas that coalesce around a single point of origin; many things combine to one thing
Attribute Learning
Identify the relevant features or dimensions
Rule Learning
Discover how attributes are combined
Affirmation Rule
Concept has a single attribute that is either present or absent Example: Speed Limit is 65 MPH
Conjunction Rule
Concept has two or more attributes and all must be present to identify itExample: A car has wheels AND doors
Disjunction Rule
Concept has two or more attributes, either or both can be presentExample: Doctor can have either a PhD or an MD
Conditional Rule
Concept has two or more attributes defined by a condition "if, then" ruleExample: You're in a school zone, if a sign is posted, then drive below posted speed
Reversal Shift
Shifting to respond to a set of stimuli with an opposite characteristic than the first set
Extradimensional Shift
Shifting to respond to a set of stimuli with a different characteristic than a first set
Sensorimotor Stage
(0-2 years old) Sensory and motor coordinator, egocentrism, representational thought
Pre-Operational Stage
(2-7 years old) Object permanence, simple classification
Concrete Operational Thought
(7-11 years old) Complex classifications, reversibility
Formal Thought
Abstract thought, hypothetical reasoning