abstraction
Pulling out specific differences to make one solution work for multiple problems.
algorithm
A list of steps to finish a task. A set of instructions that can be performed with or without a computer. For example, the collection of steps to make a peanut butter and jelly sandwich is an algorithm.
binary
A way of representing information using only two options.

Blockly
The visual programming language used in Code.org's online learning system for K-5 students.
bug
An error in a program that prevents the program from running as expected.
call (a function)
This is the piece of code that you add to a program to indicate that the program should run the code inside a function at a certain time.
code
One or more commands or algorithm(s) designed to be carried out by a computer.

See also: program

command
An instruction for the computer. Many commands put together make up algorithms and computer programs.
computational thinking
Mental processes and strategies that include: decomposition, pattern matching, abstraction, algorithms (decomposing problems into smaller, more manageable problems, finding repeating patterns, abstracting specific differences to make one solution work for multiple problems, and creating step-by-step algorithms).
computer science
Using the power of computers to solve problems.

conditionals
Statements that only run under certain conditions or situations.
crowdsourcing
Getting help from a large group of people to finish something faster.
data
Information. Often, quantities, characters, or symbols that are the inputs and outputs of computer programs.

debugging
Finding and fixing errors in programs.
decompose
Break a problem down into smaller pieces.
define (a function)
To add code inside a function so that the program knows what it is supposed to do when the function is called.
digital citizen
Someone who acts safely, responsibly, and respectfully online.

digital footprint
The information about someone on the Internet.
DNS (domain name service)
The service that translates URLs to IP addresses.
DSL/cable
A method of sending information using telephone or television cables.
event
An action that causes something to happen.

event-handler
A monitor for a specific event or action on a computer. When you write code for an event handler, it will be executed every time that event or action occurs. Many event-handlers respond to human actions such as mouse clicks.
fiber optic cable
A connection that uses light to transmit information.
for loop
A loop with a predetermined beginning, end, and increment (step interval).

function
A piece of code that you can easily call over and over again. Functions are sometimes called 'procedures.' A function definition is a segment of code that includes the steps performed in the function. A function call is the code segment, typically within the main logic of the program, which invokes the function.
function call
The piece of code that you add to a program to indicate that the program should run the code inside a function at a certain time.
function definition
The code inside a function that instructs the program on what to do when the function is called.
Internet
A group of computers and servers that are connected to each other.
IP address
A number assigned to any item that is connected to the Internet.
iteration
A repetitive action or command typically created with programming loops.
loop
The action of doing something over and over again.
packets
Small chunks of information that have been carefully formed from larger chunks of information.
pattern matching
Finding similarities between things.
Parameter
An extra piece of information that you pass to the function to customize it for a specific need.
persistence
Trying again and again, even when something is very hard.
program
An algorithm that has been coded into something that can be run by a machine.
programming
The art of creating a program.
run program
Cause the computer to execute the commands you've written in your program.
servers
Computers that exist only to provide things to others.
toolbox
The tall grey bar in the middle section of Code.org's online learning system that contains all of the commands you can use to write your program.
URL (universal resource locator)
A relatively easy-to-remember address for calling a web page (like www.code.org).
username
A name you make up so that you can see or do things on a website, sometimes called a "screen name."
variable
A placeholder for a piece of information that can change.
Wi-Fi
A wireless method of sending information using radio waves.
workspace
The white area on the right side of Code.org's online learning system where you drag and drop commands to build your program.