Both teachers and organizations have changed their strategies are a result of changes in student's needs. There are different strategies for implementing technology-based learning activities. Implementing technology-based learning activities has challenges.
One of the greatest challenges of implementing technology- based activities is meeting the technological needs of the students. In order to offset the challenge of implementing technology-based activities by meeting students' needs, an alternative to broadband connected computers, has to be meet.The halogen of implementing technology-based satellites by meeting students' needs can easily be solved though creativity. Introduction Essential to life in the 21st century, the personal computer was invented, in 1977.
And began the information age, which continues today. It is no doubt that the change of technology leads to a change in learning. Students have seen an increase of technological based learning in the classroom. Not only have students' students' learning environments have changed, but their ideal learning environments have changed.In the article, "Student Expectations of Technology-Enhanced Pedagogy: A Ten-Year Comparison," in the 2006 college students' ideal learning environments include computer presentation software (Powering), computer simulation, and internet (access in-class) Jackson 2011).
Additionally, as a teacher, because students' mindset have changed, a teacher's strategy have to change. There are different strategies for implementing technology-based learning activities, and although, implementing technology-based learning activities has challenges.Implementing Technology-Based Activities "In a study of more than 230 organizations, Innovations Group found that organizations re delivering technology- based learning methods both in response to budget constraints as well as changing learner preferences" (Innovations Group 2010). Both teachers and organizations have changed their strategies are a result of changes In student's needs. Evoke strategies: 10 WAP to use Technology to Build Vocabulary shows technology- based strategies that teachers can use.
The ten Evoke strategies Include, "Learn from Visual Displays of Word Relationship wealth Text," "Take a Dealt Vocabulary Held Trip," "Connect Fun & Learning with Online Vocabulary Games," Have Students use Medal to Express Vocabulary Knowledge," "Take Advantage of Online Word Reference Tools that are also Teaching Tools", "Support Reading & Word Learning with Just-in-Time Vocabulary Reference Support, " "Use Language Translator to Provide Just-in-Time Help for ELSE," "Increase Reading Vocabulary by Reading Digital Tools & Audio Books," and Combine Vocabulary Learning & Social Science" (Dalton 2011).One of the easiest implementations of technology-based activities is "Connect Fun & Learning with Online Vocabulary Games. " Online vocabulary games are free, ND can offer both individual and whole-group instruction capabilities. Additionally, online vocabulary games can meet the needs of different learning styles. Finally, online vocabulary games offer variety, because there are many different types of games. Even though, online games are free there is still there are challenges in implementing technology-based activities.
Challenges of Implementing Technology-Based Activities When it comes to the internet, students want it fast. According to Jason L. Brand, there are 10 qualities of the information mindset. These four relate to broad observations of change ("Computers Aren't Technology," "Internet Better Than TV," "Reality No Longer Real," and "Doing Rather Than Knowing")" (Brand 2000).
Students believe that computers are easy to use and the internet gives greater access to multifaceted and indefinite information at a click of a button, creating a different reality than before.To today's students it is not about knowing facts, but how to get the information quickly. The next "three address how people do things ("Nintendo over Logic," "Multitasking Way of Life," and "Typing Rather Than Handwriting") (Brand 000). " Students believe in trial and error, multitasking, and typing over writing.
The final three are subliminal needs conditioned by the cyber-age ("Staying Connected," "Zero Tolerance for Delays," and "Consumer/Creator Blurring") (Brand 2000). " Students need a globally connected and open source service that does not have delays.The downside is that students have a tendency to cut and paste their homework and not make an effort to come up with their own ideas. The information age mindset has created a change in schools budgeting. "95% of E-Rate survey respondents have mom form of broadband connection in at least one facility, while 2% use satellite and 3% use dial-up. Nearly 80% of the survey respondents said their broadband connection does not fully meet their current needs, with slow connection speed being the primary reason cited" (FCC 2011).
One of the greatest challenges of implementing technology-based activities is meeting the technological needs of the students. Computers and the broadband internet are slower and budgeting issues constrict schools. Overcoming the Challenges of Implementing Technology-Based Activities In order to offset the challenge of implementing technology-based activities by meeting students' needs is to find alternatives to broadband connected computers. Mobile learning technology, in particular, with its low cost and higher accessibility, has great potential to provide access to or supplement education in undeserved areas and particularly the rural village schools" (Kim et al 2011). Schools are moving towards Cloud Computing and mobile technology. "Mobile learning devices could be effective supplementary education resources not only for schools that lack educational resources or places traditional learning cannot take place; also, mobile literacy exposure and development and also personal enrichment" (Kim et al 2011).
Mobile learning technology offers cheap alternative to laptops. The challenge of implementing technology-based activities by meeting students' needs can easily be solved though creativity. Conclusion technology-based learning activities and most are free, but there is still challenges. One of the greatest challenges of implementing technology-based activities is meeting the technological needs of the students. In order to offset the challenge of implementing technology-based activities by meeting students' needs, an alternative to broadband connected computers, has to be meet.
The challenge of implementing technology-based activities can easily be solved though creativity.