The Good and Bad Effects of Video Games Video and computer games, like many popular, entertaining and addicting kid activities, are looked down upon by many parents as time-wasters, and worse, parents think that these games rot the brain. Also, violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior. But many scientists and psychologists find that video games actually have many benefits – the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future.
Below are the benefits and harmful effects of video games, according to child experts: Good Effects of Video Games * Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: o Following instructions o Problem solving and logic o Hand-eye coordination, fine motor and spatial skills. In shooting games, the character may be running and shooting at the same time.
This requires the real-world player to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain's interpretation and reaction with the movement in their hands and fingertips. This process requires a great deal of eye-hand coordination and visual-spatial ability to be successful. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games.
There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games. o Resource management and logistics. The player learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. This skill is honed in strategy games such as SimCity, Age of Empires, and Railroad Tycoon o Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives.
In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics. o Quick thinking, making fast analysis and decisions. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations.
The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. o Strategy and anticipation - Steven Johnson, author of Everything Bad is Good For You: How Today's Popular Culture is Actually Making Us Smarter, calls this "telescoping. " Gamers must deal with immediate problems while keeping their long-term goals on their horizon. o Developing reading and math skills – Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.
Also, using math skills is important to win in many games that involves quantitative analysis like managing resources. o Perseverance – In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level. o Pattern recognition – Games have internal logic in them, and players figure it out by recognizing patterns. o Estimating skills o Inductive reasoning and hypothesis testing - James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem.
Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. o Mapping – Gamers use in-game maps or build maps on their heads to navigate around virtual worlds. o Memory o Reasoned judgments o Teamwork and cooperation when played with others – many games are played online and involve cooperation with other online players in order to win. Simulation, real world skills. The most well known simulations are flight simulators, which attempt to mimic the reality of flying a plane. All of the controls, including airspeed, wing angles, altimeter, and so on, are displayed for the player, as well as a visual representation of the world, and are updated in real time. * Video games introduce your kid to computer technology and the online world. You should recognize that we are now living in a high-tech, sophisticated world. Video games make your kid adapt and be comfortable with the concepts of computing.
This is particularly important for girls who typically are not as interested in high technology as much as boys. * Video games allow you and your kid to play together and can be a good bonding activity. Some games are attractive to kids as well as adults, and they could be something that they share in common. When your child knows more than you, he can teach you how to play and this allows you to understand your child’s skills and talents. * Video games make learning fun. Your kid likes games because of the colors, the animation, the eye candy, as well as the interactivity and the challenge and the rewards of winning.
The best way to learn is when the learner is having fun at the same time. That’s why video games are natural teachers. Having fun gives your kid motivation to keep on practicing, which is the only way to learn skills. * Video games increase your kid’s self-confidence and self-esteem as he masters games. In many games, the levels of difficulty are adjustable. As a beginner, your kid begins at the easy level and by constant practicing and slowly building skills, he becomes confident in handling more difficult challenges.
Since the cost of failure is lower, he does not fear making mistakes. He takes more risks and explores more. Your kid can transfer this attitude to real life. * Games that involve multiple players encourage your child to work cooperatively to achieve his goals. Your kid learns to listen to the ideas of others, formulate plans with other kids, and distribute tasks based on skills. Some online games are even played internationally, and this can introduce your kid to players of different nationalities and cultures. This fosters friendships among different people. Video games that require your kid to be active, such as Dance Dance Revolution and Nintendo Wii Boxing give your kid a good workout. When playing these active games for 10 minutes, your kid spends energy equal to or exceeding that produced by spending the same amount of time on a three miles an hour threadmill walk. * Kids are not necessarily drawn to video games because of their violence. The attraction lies in their being rewarded by awesome displays of explosions, fireworks, and yes, blood splattering. Also, violent games have the most emotional appeal for kids.
But these factors are only secondary to what kids actually enjoy in these games - the opportunity to develop and master skills and have the freedom to make choices in the game universe. * Violent video games may act as a release of pent-up aggression and frustration of your kid. When your kid vents his frustration and anger in his game, this diffuses his stress. Games can provide a positive aggression outlet the same way as football and other violent sports. * Playing video games is safer than having your teens do drugs, alcohol and street racing in the real world.
Bad Effects of Video Games •Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001). The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent. The act of violence is done repeatedly.
The child is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (such as Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). However, the evidence is not consistent and this issue is far from settled. •Too much video game playing makes your kid socially isolated. Also, he may spend less time in other activities such as oing homework, reading, sports, and interacting with the family and friends. •Video games do not exercise your kid’s imaginative thinking. Using imagination may be important in developing creativity. •Some video games teach kids the wrong values. Violent behavior, vengeance and aggression are rewarded. Negotiating and other nonviolent solutions are often not options. Women are often portrayed as weaker characters that are helpless or sexually provocative. •Games can confuse reality and fantasy. •Academic achievement may be negatively related to over-all time spent playing video games.
Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004) •Video games may also have bad effects on some children’s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome. •When playing online, your kid can pick up bad language and behavior from other people, and may make your kid vulnerable to online dangers. A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids' addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias. Not surprisingly, kids addicted to video games see their school performance suffer. Recommendation for Video Games •Monitor video game play the same way you need to monitor television and other media. •Be a loving, attentive parent who disciplines your child well.
An aggressive child is more a product of dysfunctional parenting than anything else, including violent games and TV. According to Los Angeles-based psychotherapist Robert Butterworth, PhD, dysfunctional parenting, children with little guilt, and accessibility to firearms with little parental supervision can create violent children. "Most children who commit violent crime show an early combination of personality and family factors that include having trouble getting along with playmates in preschool," Butterworth says. "By second or third grade they're doing poorly in school, and have few friends.
By the age of 10 they're picking fights and getting labeled by their peers as social outcasts. " What's more "they typically come from families where parents are poor at disciplining because they are indifferent, neglectful, too coercive or they use harsh physical punishment with little love. " •Although playing video games can be a learning experience, give your kid a variety of entertaining things to learn from, so your kid will not be addicted to just one thing. Be sure to make him read books, play sports, interact with other kids, and watch good TV.
Everything should be taken in moderation. The American Academy of Pediatrics recommends that children not spend more than one to two hours per day in front of all electronic screens, including TV, DVDs, videos, video games (handheld, console, or computer), and computers (for non-academic use). This means seven to fourteen hours per week total. •Limit the amount of time they could play and also used the video game ratings to limit the content of the games have children who do better in school and also get into fewer fights. •Monitor the effect of video games on your child. Observe his behavior.
If it appears that he is becoming more aggressive with his siblings or friends during the period that he is playing violent games, stop him from playing the games. If he becomes interested in history after playing historical games, then the game is beneficial to him. What to look for in choosing a video game •Decide what is acceptable in your home and if you think violent games are not acceptable, explain to your kid the reason why it might be bad for him. •Check the Ratings of the game before you buy it or allow your kid to play it. Check its rating which is indicated in the box.
Note the title and cover picture. If they have themes of sex and/or violence, then these themes are in the game. If possible, be familiar with the game or read its reviews in the internet. Sometimes, the “bad” part of the game is hidden in the higher levels. Do not neglect supervising your kid as a parent. •Consider your child’s maturity level to determine which games are suitable for him. Chronological age is not necessarily a measure of maturity. •Pick games that require the player to come up with strategies, and make decisions in a game environment that is more complex than punching, stealing, and killing. Look for games involving multiple players to encourage group play. •According to Los Angeles-based psychotherapist Robert Butterworth, PhD , you should "evaluate the shows and games not just in terms of violence or obscenity, but in terms of the mental engagement that they require. Boys need to slay dragons and play games with action figures of cowboys and Indians," he says. "They need to be in a fantasy where they are conquering heroes; suppressing this may have long-term effects that may not be good. "